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Old 07-23-2009, 06:51 AM
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Default Rendering the Enterprise - NCC-1701A

Rather than continuing posting to the 2008 fan art, trailers and manips thread, which is meant for the new movie, I thought I'd set up a new thread specifically for the TMP 1701.

Just to summarize, I'm currently trying to improve a very old Dennis Bailey model I downloaded a few years back. Being a Lightwave model, it ported badly into Cinema 4D v8.2, with holes in the mesh, overlapping polygons and very few textures mapped correctly. Over time I have corrected a large number of problems and I'm now down to shaders, textures maps and a more true to life lighting rig.

I should point out that I'm not looking to slavishly mimic the Enterprise as seen in TMP. Instead I want the ships textures to behave a bit more like metal and I want the lights to use actual sources on the model. In some respects, I'm drawing some inspiration from the all new ILM model and Tobias Richter's animation.

Below is my latest render of the Enterprise orbiting a planet. The model has quite a few lights disabled at the moment and I'm not happy with the overall behaviour of the shaders - I need to add dispersed reflections at glancing angles so that the colour of the planet is caught by the model, especially by the saucer.

Time permitting, I'll add more updates as I solve more problems.

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Old 07-27-2009, 11:30 AM
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It's a beautiful ship.
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Old 08-11-2009, 11:13 AM
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Indeed it is!
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Old 08-11-2009, 11:42 AM
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Is it just me, or does the neck seem longer, and the photon launcher seem....wider?
Wonderful render, however.
Brilliant use of lighting.
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Old 08-11-2009, 11:44 AM
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Nice job!
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Old 08-14-2009, 04:50 AM
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Thanks guys.

VC - I'll check the neck length and torpedo bay width. I've spotted a number of problems myself around the bridge, spotlights and the merge of the torpedo bay into the rear of the neck. I'm a little unsure of the correct position of the impulse dome relative to the green strip that runs vertically down the neck - should the centre of the dome align with the centre of the strip?

However my aim is still to try and get the look of the Enterprise right and I'm not happy with it. Time permitting, I have been looking at blurred (or dispersed) reflections as no metal material is reflection free especially at grazing angles.

Specular reflections are a cheat that only work with light sources. However in reality (on a physical model) you would expect parts of the Enterprise reflect other parts (i.e. pylons on the secondary hull). I have done one incomplete attempt at this so far, which shows the idea in action. As you can see, it brings some life to:
  • the secondary hull at the base of the warp pylon
  • the top of the left-hand torpedo bay
  • the secondary hull below the right-hand torpedo bay
  • blue reflections of the deflector off the saucer


But the cost in render time is 2.5 hours and that's excluding global illumination and quality anti-aliasing, which I used in the previous render. Would I love to have a render farm at my disposal!

I may have to shelve blurred reflections for now and get back to the lighting rig. That holds more promise for much lower render times. My latest attempt for the nacelles and impulse engines is below along with a reference image.



The early reference ...

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Old 08-14-2009, 04:59 AM
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Ahh, the reference image hasn't shown up. The link is below:

http://www.ottens.co.uk/forgottentre...rewprobert.jpg

It must be an early test, given the incorrect colour to the impulse engines and the old shapes for the bridge and shuttle bay doors.
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Old 08-14-2009, 05:08 AM
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Such a Lady.
Just gorgeous.
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Old 08-14-2009, 05:28 AM
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Caught me at a weak point...I'm feeling ST nostalgic right now and looking at this image makes me really miss the lines of TMP version and on, through STVI. "SIGH"
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Old 08-14-2009, 06:48 AM
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Talking about nostalgia - 3DArtist magazine (issue 05) is running an article on the CGI work for TOS-R. No details online, but the website is:

http://www.3dartistonline.com/back_issues.php
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