The Official Star Trek Movie Forum

The Official Star Trek Movie Forum > Star Trek > General Star Trek Discussions > Trek Tech > Ships, Devices, etc. > Enigma Class Solid Model
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
  #31  
Old 08-06-2009, 12:19 PM
Livingston's Avatar
Livingston Livingston is offline
Admiral
 
Join Date: Feb 2008
Location: Along the Kessel Run
Posts: 4,964
Default

Pretty sweet looking Saq. I like the nacelles. Also seem to be some elements of Intrepid and Excelsior. Good looking ship.
__________________


"Death, delicious strawberry flavored death!"
Reply With Quote
  #32  
Old 08-06-2009, 01:00 PM
Saquist's Avatar
Saquist Saquist is offline
Fleet Admiral
 
Join Date: Feb 2008
Posts: 11,257
Default

You got it right on Livingston, elements of Intrepid and Excelsior.
Thanx!
__________________

Reply With Quote
  #33  
Old 08-06-2009, 01:25 PM
DNA-1842's Avatar
DNA-1842 DNA-1842 is offline
Vice Admiral
 
Join Date: Feb 2008
Location: Aberdeen, Scotland, Europe, Terra - ZZ9 PluralZAlpha
Posts: 3,594
Default

Looking good SaQ, but it doesn't ever seem to look fully rendered in the renderings...
__________________
Gronda Gronda to all Zarking Hoopy Froods! Bowties are cool.
I Am A Friend Of


(And an indirectly founding patron of the Elizadolots Avatar Thingy.)
Reply With Quote
  #34  
Old 08-06-2009, 02:30 PM
LCARS 24's Avatar
LCARS 24 LCARS 24 is offline
Lieutenant Commander
 
Join Date: Jan 2008
Posts: 593
Default

The latest looks good.
__________________
Star Trek Journal
Reply With Quote
  #35  
Old 08-10-2009, 08:37 AM
Saquist's Avatar
Saquist Saquist is offline
Fleet Admiral
 
Join Date: Feb 2008
Posts: 11,257
Default

Thanx LCARS that means alot coming from you.
I've just added that same lighting scheme to the new model of the engine.
It looks intresting. I may post it. It confirms that the solid model is the right way to go. Less light spilling from cracks since it's a complelely solid and not hollow.
__________________

Reply With Quote
  #36  
Old 08-11-2009, 11:19 AM
DNA-1842's Avatar
DNA-1842 DNA-1842 is offline
Vice Admiral
 
Join Date: Feb 2008
Location: Aberdeen, Scotland, Europe, Terra - ZZ9 PluralZAlpha
Posts: 3,594
Default

*Stops running*
*Stops for breath*

I just figured out what makes me feel that something is not quite right about your ship!

The edges are far too sharp! In a solid model, the edges will be rendered extremely sharply unless you make them rounded, right? Well, on your render, each edge is as sharp as a knife's edge, which it would not be in real life!

Apart from that, I think your design is fantastic!
__________________
Gronda Gronda to all Zarking Hoopy Froods! Bowties are cool.
I Am A Friend Of


(And an indirectly founding patron of the Elizadolots Avatar Thingy.)
Reply With Quote
  #37  
Old 08-13-2009, 10:08 AM
Saquist's Avatar
Saquist Saquist is offline
Fleet Admiral
 
Join Date: Feb 2008
Posts: 11,257
Default

Yeah you're right.
That's one of the reason's why I want to do a solid model for the design.
With a solid model I could make these surfaces more smooth just by clicking on them.
In a surface model I would (and did) have to make each surface myself. (annoying and time consuming.
__________________

Reply With Quote
  #38  
Old 08-15-2009, 12:54 PM
DNA-1842's Avatar
DNA-1842 DNA-1842 is offline
Vice Admiral
 
Join Date: Feb 2008
Location: Aberdeen, Scotland, Europe, Terra - ZZ9 PluralZAlpha
Posts: 3,594
Default

Quote:
Originally Posted by Saquist View Post
Yeah you're right.
That's one of the reason's why I want to do a solid model for the design.
With a solid model I could make these surfaces more smooth just by clicking on them.
In a surface model I would (and did) have to make each surface myself. (annoying and time consuming.
O, I didn't realise you had to do that!

I am even more admiring of it now!
__________________
Gronda Gronda to all Zarking Hoopy Froods! Bowties are cool.
I Am A Friend Of


(And an indirectly founding patron of the Elizadolots Avatar Thingy.)
Reply With Quote
  #39  
Old 09-17-2009, 10:43 AM
Saquist's Avatar
Saquist Saquist is offline
Fleet Admiral
 
Join Date: Feb 2008
Posts: 11,257
Default

Admiral's Log:

After some time I've managed to pic the solid model project back up again.
I've had success with forming the front of the Stardrive section that will mate with the Saucer section. I'll use this piece not only in the stardrive itself but also to subtract the seperation plane from the rear of the saucer that is already partially created.

With this I'm creating the aft section of the Star drive (shuttlebay Section) These are truely the more complicated curves in the design and once complete the model ship progress in larger intervals now that the Nacelles Star Drive and Saucer have all been touched.

Port Star Drive Nose


Dorsal Star Drive nose



Bow Star Drive Nose
Attached Images
File Type: jpg Enigma Stardrive Nose port.jpg (28.5 KB, 34 views)
File Type: jpg Enigma Stardrive Nose dorsal.jpg (33.1 KB, 34 views)
File Type: jpg Enigma Stardrive Nose bow.jpg (29.3 KB, 36 views)
__________________

Reply With Quote
  #40  
Old 09-17-2009, 10:46 AM
Zardoz's Avatar
Zardoz Zardoz is offline
Federation Councillor
 
Join Date: Feb 2008
Location: Somewhere In The Future
Posts: 31,432
Default

It's defiately coming along there Saquist! Nice work!

Did you mean to make your "saucer section" look like the Dark Star?
__________________
"High Priestesses Of Zardoz" By Eliza's Starbase Of Avatars Copyright 2009."
"Zardoz Speaks To You, His Choosen Trek Fans."
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Forum Jump


All times are GMT -8. The time now is 06:35 PM.


Forum theme courtesy of Mark Lambert
Powered by vBulletin® Version 3.6.8
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
Copyright © 2009 by Paramount Pictures. STAR TREK and all related
marks and logos are trademarks of CBS Studios Inc. All Rights Reserved.