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  #11  
Old 03-04-2009, 08:03 AM
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The Wrath of Khan got that right, at least from a cinematic aesthetic....the Enterprise and Reliant moved like lumbering giants, not starfighters.
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Old 03-04-2009, 12:08 PM
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But since there is no atmosphere in space and no gravity, technically shouldn't a ship of any size be able to zip around? There is no resistance, so.....?
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  #14  
Old 03-04-2009, 01:25 PM
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Quote:
Originally Posted by Triblfied View Post
But since there is no atmosphere in space and no gravity, technically shouldn't a ship of any size be able to zip around? There is no resistance, so.....?
Atmosphere or no atmosphere, mass is still a factor.
Check Newtonian Physics for more details.
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  #15  
Old 03-04-2009, 01:28 PM
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I thought that warp, subspace, etc. was done to circumvent Einsteinian physics, not to even mention Newton
But seriously, impulse drive was always a bit ambiguous. On screen it appears to be a conventional exhaustion rocket-style drive, tech manuals mention that it works similar to warp drive with a subspace field.
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  #16  
Old 03-04-2009, 01:29 PM
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my explanation for sound effects is that they are computer generated sounds to imitate the severity of the weapons fire to the people on the ship, and the people watching the movie. as for more 3d space battles and stuff BRING EM ON!!!1!!!11!! however i do believe the reason Starfleet ships are always oriented the same way is because they have a fleet equivalent to up somehow tied into the galactic center and the position of nearby planets.

with subspace warp bubbles they should be able to do some complex maneuvers through creative manipulation of the warp field, not to mention the warp bubble could double as a shield.(but then you have to worry about warp field stability under enemy fire, and how are you supposed to shoot back) http://en.wikipedia.org/wiki/Alcubierre_drive

Last edited by sraviik : 03-04-2009 at 01:52 PM.
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  #17  
Old 03-04-2009, 01:41 PM
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F=ma.

Force = mass x acceleration

Assuming you have a constant mass, to achieve a greater acceleration (and thus a greater final velocity) one must have a greater force. Now imagine you have a really big mass...

Then you have momentum, which makes it really hard to turn - especially when you've just worked up that acceleration!

No zipping for you...
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  #18  
Old 03-04-2009, 03:21 PM
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Regular Trek. The sounds of phaser fire and warp speed are classics, and if anything, should NEVER Be taken out. This is part of their job. Don't make it realistic. Thats what draws people away from Trek!!!!
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  #19  
Old 03-04-2009, 03:27 PM
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I read somewhere in a JJ interview that he said there is a definite NOD to BSG in this. I wonder if he meant some of the shaky cam effect. I see that in the scene in the trailer where the Kelvin zooms out.
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Old 03-04-2009, 03:36 PM
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