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  #81  
Old 01-19-2009, 08:08 AM
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Originally Posted by Elizadolots View Post
****shhhhh....*****

Don't tell anyone....but they just make this stuff up!
Dang why didn't I get that memo? Where is my staff? ... Heads are gonna roll over this blunder!...lol
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  #82  
Old 01-19-2009, 09:01 AM
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Originally Posted by DNA-1842 View Post
But the rules, if they had a reason, should remain the same...
Well, I guess we find out for sure in May!
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  #83  
Old 01-19-2009, 09:19 AM
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I always thought "full impulse" was just below Warp 1 - or prepping the ship for Warp 1.

0.25 impulse = Warp 0.25
Like 1.00 impulse = Warp 0.99999999 etc
Warp 1 = Warp 1.00
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  #84  
Old 01-19-2009, 10:51 AM
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That's the general consensus, IMO. I think the only reason why TNG's Tech Advisor would say full impulse is much slower is to adhere with Einstein's idea that time slows down dramatically as you approach the speed of light and a ship traveling for extended periods at 0.99c may find itself reaching its destination many years later than expected...
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  #85  
Old 01-19-2009, 11:13 AM
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Originally Posted by Zardoz View Post
Well, I guess we find out for sure in May!
I think you should put that in your signature line!

Because that is the statement of Reason itself!
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  #86  
Old 01-19-2009, 01:03 PM
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Just to drag this out a little longer, the use of Impulse power implies that the ship is still within normal space and thus must conform to the laws of physics as they apply to normal space. Approaching 1c in normal space would result in all those crazy things we read about: infinite mass, time slowing down, etc. My belief was that impulse power could only propel a ship at a small fraction of lightspeed for the above reasons. Only the creation of a warp field would protect a ship from all those nasty side effects of physics.
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  #88  
Old 01-19-2009, 01:24 PM
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Originally Posted by vuedoc View Post
Just to drag this out a little longer, the use of Impulse power implies that the ship is still within normal space and thus must conform to the laws of physics as they apply to normal space. Approaching 1c in normal space would result in all those crazy things we read about: infinite mass, time slowing down, etc. My belief was that impulse power could only propel a ship at a small fraction of lightspeed for the above reasons. Only the creation of a warp field would protect a ship from all those nasty side effects of physics.
Not to mention protection from inertia!
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  #89  
Old 01-19-2009, 08:40 PM
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Originally Posted by horatio View Post
I think that tech manuals suggested that impulse drive distorts space in a similar fashion as the warp drive, while on screen it seemed most of the times like a conventional thrust drive.
The TNG Tech Manual did imply that impulse engines do feature spacetime driver coils, but unlike warp coils, these spacetime coils don't actually propel a ship anywhere. They help reduce the mass of a large starship so it can obtain the same sublight velocities as a small shuttlecraft. Otherwise, impulse engines still are conventional thrust drives.
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  #90  
Old 01-19-2009, 08:41 PM
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Warp field doesn't do squat about inertia, that's all down to the inertial dampers.
But a warp field does protect you from relativistic time dilation, which would be a problem if you were cruising around at high impulse, doing half the speed of light for a long time.

:edit: unless, of course, impulse power's being channeled through the warp engines... but in that case, your ship's being powered by its warp propulsion system anyway.
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