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  #891  
Old 07-20-2009, 01:58 PM
Samuel Samuel is offline
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Quote:
Originally Posted by The Science Officer View Post
The challenge as I see it is this - is it possible to add depth to the hull without going for severe specularity changes between panels as seen in TMP? As I mentioned in my previous post, I feel that more subtle detail can be used (scratches, bumps, welds or "oxidization", ageing etc). I'll have to think on it!
I would first do the bump maps for the major grooves before anything else, then see how it looks and what is missing. Attached... Same plane, same grid texture. One mapped to color and one to bump.
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  #892  
Old 07-20-2009, 03:21 PM
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Quote:
Originally Posted by Samuel View Post
I would first do the bump maps for the major grooves before anything else, then see how it looks and what is missing. Attached... Same plane, same grid texture. One mapped to color and one to bump.
It's possible to do some quite subtle things with a very light tangent space normal map. Nvidia do quite a good free plug in for photoshop which generates normal maps from flat images.
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  #893  
Old 07-22-2009, 01:27 PM
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Thanks Scribbler and Samuel, I'll take the ideas on board when I get the time.

Given the Saturn image flying around at the moment, I thought I'd run a render against a planet. The result came out better than I expected. Still got lots of internal lighting to sort, but that aside the only thing I was unhappy with was the disconnect between the saucer section and the planet. However I believe that would be sorted by the use of low intensity dispersed reflections tied to a Fresnel shader. That way at glancing angles the planet would be reflected off the hull. To do that I'm going to have to investigate a networking feature in C4D that should allow me to use both my laptop and dsktop computers to render the image. Dispersed reflections require a lot of processing power!

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  #894  
Old 07-22-2009, 05:40 PM
Samuel Samuel is offline
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The image is quite good. If you can, take the ship and composite over a good quality picture of Earth to show it against something that is more familiar. I'm not sure which way to get around it but I think you are noticing that the saucer is very smooth and still looks like a file texture. The coloring etc is good. A tiny bit of displacement or bump mapping will help. Sounds like I am harping on that. Also, the edge of the planet needs to be blurred a little to suggest atmosphere/clouds. Its too sharp.

Very nice.
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  #895  
Old 08-21-2009, 06:18 PM
spock78 spock78 is offline
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heres somthing i just finished hope you like it total time 14hrs drawn in photoshop and painted there.


you can find me on http://jollymrwilson.deviantart.com/
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  #896  
Old 08-25-2009, 07:02 PM
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Quote:
Originally Posted by ntbone View Post
I don't know about anyone else, but I play around and make manips with photoshop. I thought it would be cool to share our images with each other. Here are some of mine:



Can you photoshop the TOS ship poo pooing on the new one?
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  #897  
Old 08-30-2009, 05:43 AM
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Originally Posted by Barkaroo View Post
In honor of the 40th Anniversary of Apollo 11... and possible future story line...


Very cool -- looks like the Enterprise came back in time just for a look see .
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  #898  
Old 04-05-2010, 02:49 PM
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Could you provide a direct link to the cover for download?

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Originally Posted by dv8pdx View Post
updated my previous cover with the new spine to match the new blu-ray sets coming out (I-VI May 12 & VII-XI November). I kinda like the new matching clean spines. Very uniformed.


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  #899  
Old 04-18-2010, 03:02 AM
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Originally Posted by dv8pdx View Post
updated my previous cover with the new spine to match the new blu-ray sets coming out (I-VI May 12 & VII-XI November). I kinda like the new matching clean spines. Very uniformed.



Man! That cover is SO MUCH better than the Original!!
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  #900  
Old 04-18-2010, 06:00 AM
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Those are awesome
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