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  #61  
Old 05-13-2008, 04:50 PM
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Originally Posted by Commodore View Post
My bet is that the third nacelle alternates with the other two during long voyages at high warp.
I remember reading in some apocrypha that the staff reckoned each nacelle contained double the warp coils to keep up the whole paired-warp-nacelle idea, much how these days we have dual-core processors in the same space as single-core processors.
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  #62  
Old 05-13-2008, 05:30 PM
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Hmm...to me, that would make anything more than two nacelles even more unnecessary at that point.

But I remember from the old FASA role playing game in which they had it that the warp nacelles of a Galaxy-class starship actually contained two transwarp nacelles each and that the Enterprise-D was really equipped with "ultrawarp drive," capable of speeds up to 100,000 times faster than light at Warp 10...
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  #63  
Old 05-13-2008, 09:21 PM
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Well, the dual-coil nacelles would explain how a little ship like the Freedom-class could manage with just one nacelle.

Also, your idea of trading off nacelles to extend high-speed high-duration warp is mentioned in the DS9 tech manual, though it's implemented in a more robust manner... for when it absolutely has to get there tomorrow.

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Specialized high-warp courier vehicles can be employed for critical missions and are able to cover the 50.3-light-year distance between the station and the UFP inner perimeter within six days. This is equivalent to Warp 9.92, and is accomplished by using alternating twin matter-antimatter reaction cores and nacelle pairs. A modified four-engine version of the Defiant pathfinder spaceframe has proven successful in surpassing the 1,000 light-year/year efficiency barrier.
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  #64  
Old 05-14-2008, 01:41 AM
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To prevent damage to one warp core and pair of nacelles at high warp, such a ship would switch to a second warp core and nacelle pair and alternate back and forth between them whenever one set approached critical.
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  #65  
Old 05-14-2008, 02:43 AM
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To prevent damage to one warp core and pair of nacelles at high warp, such a ship would switch to a second warp core and nacelle pair and alternate back and forth between them whenever one set approached critical.
So it would function as a back up?
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  #66  
Old 05-14-2008, 03:02 AM
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Quote:
Originally Posted by Commodore View Post
Hmm...to me, that would make anything more than two nacelles even more unnecessary at that point.

But I remember from the old FASA role playing game in which they had it that the warp nacelles of a Galaxy-class starship actually contained two transwarp nacelles each and that the Enterprise-D was really equipped with "ultrawarp drive," capable of speeds up to 100,000 times faster than light at Warp 10...
I thought at warp 10 you would be in every single part of the galaxy like that episode on Voyager
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  #67  
Old 05-14-2008, 03:15 AM
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I thought at warp 10 you would be in every single part of the galaxy like that episode on Voyager
This was probably before Voyager. Or something.

[We could get a petition to de-canonise such a silly concept though]
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Old 05-14-2008, 03:17 AM
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So it would function as a back up?
Not quite. They would get to a critical speed on one set of engine bits, and (before they blow up) they could swap to the other one for a wee while.
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  #69  
Old 05-14-2008, 03:18 AM
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This was probably before Voyager. Or something.

[We could get a petition to de-canonise such a silly concept though]
We could do clear things up a bit
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  #70  
Old 05-14-2008, 03:23 AM
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We could do clear things up a bit
I would like that!
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