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Old 08-02-2011, 04:58 PM
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Default I wouldn't want to be on here...

...if I had a migraine.

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Old 08-02-2011, 06:05 PM
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Alas… a migraine would be worth it… and simply gone by a visit to sick bay!
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Old 08-02-2011, 06:08 PM
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Interesting to note how both Sulu and Chekov are facing slightly away from the center of the main viewscreen/window and have to turn their heads to look straight-on.
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Old 08-03-2011, 02:47 PM
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Old 08-03-2011, 10:12 PM
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Quote:
Originally Posted by omegaman View Post
Interesting to note how both Sulu and Chekov are facing slightly away from the center of the main viewscreen/window and have to turn their heads to look straight-on.
Is or would it be necessary to "see" ahead? They would not need it to steer or navigate any more than the tactical weapons would need to have a true "visual" to be fired. I know, I know, it is more of a visual touchstone just as hearing "sounds" in space is an audible reference for effect in the movie.

Look at the various stations on the bridge...generally everyone is supposed to be facing toward their posts which should place them with their backs to the screen.

Not a reply rant... Just my observations... But yes, I would find it a bit out of kilter if the interior of an automobile, for instance, was designed that way in real life. lol
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Old 08-03-2011, 10:15 PM
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What bridge is this? Like the layout and (much less) lighting.....IDK about the light(er) panels in the floor though...??? Still very nice.
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Old 08-03-2011, 10:51 PM
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It's Voyager.
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Old 08-04-2011, 10:07 AM
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Technically I wouldn't want to be anywhere if I had a migraine except a very, very, VERY dark room and in a bed.

However, regarding the bridge - it depends, but I'm not entirely sure they are as off centre as that image looks (but then I haven't watched the film for a while so......) but I don't suppose they necessarily always need to be looking straight ahead.

They (like most officer) would be looking more at their consoles and controls instead. They wouldn't be relying on 'face to face' viewscreen requirements for tactical/course plotting. They would only be looking there when something 'cool' was happening onscreen. Like a conversation or a ship in sight.

I've come to figure that must have been boring sitting for 8 hours just looking at a Warp effect while on shift - or worse, a static starfield - and that really applies to any series. Take TNG. Really, I mean how long could you look at that Warp effect without your eyes going 'Noooooooo!!! Enough of the disorienting lights zapping by!!!'.

You would probably want the thing switched off after about ten minutes.

I mean, the viewscreen has always been a good way to 'show' the viewer what the crew are 'seeing' but I have to wonder if on a ship so based around sensors/scanners and the like.............whether a 'real' starship would need one all the time.
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Old 08-04-2011, 11:36 AM
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It's Voyager.
Thanks,

OK, I thought so after I posted. I just never was able to watch Voyager but on a few occasions, so did not remember the specific layout. Still a "nicer" look and layout than nu-Prise. All of those extra lights would tend to make me uncomfortable as well as give me a headache. Voyager's bridge is, well...yes...less like an Apple Store, as I have seen it described... Much better!

So ease up with the excessive and overpowering blinking and constant lighting. It's almost like being in a room over lit with florescents otherwise...
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