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Cannibal 05-23-2009 06:44 PM

Anyone going to play Star Trek online?
My friend and I are building a fleet if anyone's interested in joining.
I've never actually played an MMO before, but my friend is big time into World of Warcraft. With his MMO experience and the love that we both have for Star Trek, it should prove to be a good time.

martok2112 05-23-2009 07:37 PM

I'm seriously thinking about it.

TMRiddle1912 05-23-2009 07:45 PM

I'm thinking about it as well, but I really hope there's no subscription fee or whatever you call it.

MonsieurHood 05-23-2009 09:30 PM

Without the benefit of high speed internet? Not gonna happen.

buffs79 05-23-2009 11:29 PM

I will depending on the subscription fee

Captain Brown 05-24-2009 06:08 PM


Originally Posted by TMRiddle1912 (Post 206253)
I'm thinking about it as well, but I really hope there's no subscription fee or whatever you call it.

It will definitely have a fee. Probably $15 to $20 a month. All major MMOs have one.

MrQ1701 06-18-2009 10:44 AM

I'm pretty sure about there being a subscription fee for Star Trek:Online. I don't play computer games, but I know a few guys that do. They tell me the actual box sale of the game usually does NOT make enough money to pay for the constant attention needed in order to resolve issues in the game. Apparently there are unforeseen problems and as the game is played there will be a need for maintenance. The subscription fee is intended to cover that cost. I think $15 a month would be a rather high fee and would cross into the "for profit" area, NOT just needed to keep the site and game running. I wouldn't mind a $5/month fee. That would be reasonable.

Akula2ssn 06-18-2009 11:24 AM

Yeah, $15-20 per month is pretty common for the major MMO games. You can just take a look at games like World of Warcraft and the maintenance that's done to keep that going. Every Tuesday is the weekly scheduled maintenance for all servers running from usually 5-11 in the morning. Then there's the constant patching of the game both to fix problems as well as adding new content.

Usually when some major big patch arrives you can get unforseen problems that will have the servers down for an additional 12 hours in some cases while they scramble to fix the problem. The major content patches are usually the big problem because you can get entirely new areas of the game universe added. In the case of the latest expansion of World of Warcraft, I think the game area where the last boss can be found is still under developement though the expansion has been out at stores since last October. I have no idea how many more patches until the last boss will finally be added to the game. They already opened an area a few months ago.

So it's not just the maintenance of the site and the game functions but also the continued development and implementation of additional content to be added later. Even the game mechanics change over time to varying degrees. They're not like regular games where what you get in the box is the final version of the game minus a patch or two. Some of the major MMO games are constantly under development even after they go live.

So yeah, don't consider playing one without expecting to pay through the nose. Especially if you want the game to continue to be running for a while.

If the company is smart, then they will keep your game profile just like with World of Warcraft even if you no longer actively subscribe. So you might pay for one month. Then take a break then when you want to play again, you pay for another month or so and pick up where you left off.

Diron Hod 06-18-2009 01:17 PM

If the price low enough.

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